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Inspire Progress

February 17th, 2005

After about 2 months of beating my head against a brick wall I have finally had a break through with drawing Sprites and Fonts using Managed DirectX. That means the 2D side of my graphics engine is now feature complete. I’m going to make sure I post the solution under my DirectX Tips section as it had me stuck for ages.

Now that I have completed my 2D graphics engine I have started work on porting my Windowing Toolkit from C++ to C#. As a lot of the base code is already written this seems to be going quite quickly, we’ll see how long that lasts for though…

Once I’ve got some examples of the Toolkit completed I’ll finally get round to updating the Inspire Project page with information about the different sections of the engine and some screen shots.

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